Whips are weapons used by Whippers. They are generally fast but have low physical damage, and their range is equal to the Long Sabel. Whips are elastic, while they can extend when the Whipper is dragged at a fast speed, they may actually miss hitting enemies when swinging. Whips tend to use a very high amount of MAG in comparison to other magical weapons in other classes, while giving out intense magical effects.
Each two levels of whips have the same uncolored sprite, named "Whips", "Chains", "Flails" (except Freeze Whip 5), and "Morning Star"/"MS". Whips have six types: Physical, Fire, Thunder, Ice, and Poison, and the Resort-exclusive Freeze type.
List of Whips[]
Icon | Weapon | LV | AT | AGI | Range | Type | MP | Bonus AT | BPC | Dropped by | Buy | Sell |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Whip | 1-4 | 15-20 | 40 | Physical | 100 | 12 | ||||||
Starting weapon. | ||||||||||||
Stone Whip | 1 | 1-4 | 15-20 | 40 | Physical | 10 | 3-5 | 3 | (OS) |
250 | 31 | |
Releases 3+ grey pellets (at zero DEX) into the air. | ||||||||||||
Fire Whip | 1 | 1-4 | 15-20 | 40 | Fire | 40 | 3-5 (Burn 3%) | 4 | (GL3) |
500 | 62 | |
4+ fires will jump out of the whip and onto the ground, lasting for 2s. It is useful with 40 MAG and high DEX against grounded enemies. | ||||||||||||
Iron Whip | 1 | 10-20 | 15-20 | 40 | Physical | (GL4) |
750 | 93 | ||||
Thunder Whip | 1 | 1-4 | 15-20 | 40 | Thunder | 90 | 1-33 | 5 | (GL6) |
1000 | 125 | |
Summons 5+ thunder bolts from random directions to hit the enemy. If the enemy dies, the whip will continue to make bolts, and bolts will continue to fly forward at a fast speed. It has a fairly high MP cost for its placement in the game. | ||||||||||||
Ice Whip | 2 | 2-5 | 15-20 | 40 | Ice | 60 | 15-20 (Slow 20%) | 5 | (HC3) |
1500 | 187 | |
Releases 5+ ice-arrows in a high arch that slides on the ground for a while. The arrows will not hit the enemy for about a second after they are released from the whip; therefore, it is not recommended if fighting with individual enemies. | ||||||||||||
Thorn Whip | 2 | 2-6 | 15-20 | 40 | Physical | 80 | 18-22 | 7 | (CV3) |
2000 | 250 | |
Releases 7+ needles which have piercing capabilities. They travel outwards in a semi-circle and often miss. | ||||||||||||
Poison Whip | 2 | 2-7 | 15-20 | 40 | Poison | 120 | 1-1 (2.0s) | 5 | (F2) |
2500 | 312 | |
Releases 5+ poison clouds in a circular formation which slides on terrain and poisons enemies. The poison time is longer than most Type Poison weapons, so the Hit and Run strategy is effective with this weapon. Poison does not stack. | ||||||||||||
Explosion Whip | 2 | 2-8 | 15-20 | 40 | Fire | 150 | 30-40 | 3 | (CV3) |
3000 | 375 | |
Releases 3+ oval-shaped explosion in a similar fashion as the Delta Explosion 3, which does great damage to a mob of enemies. |
Icon | Weapon | LV | AT | AGI | Range | Type | MP | Bonus AT | BPC | Dropped by | Buy | Sell |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Stone Chain | 3 | 3-9 | 15-20 | 40 | Physical | 40 | 18-30 | 3 | (S1) |
4000 | 500 | |
Releases 3+ higher-powered pellets onto the enemies. Higher DEX amounts will increase the number of pellets and damage by a significant rate. | ||||||||||||
Fire Chain | 3 | 3-10 | 15-20 | 40 | Fire | 60 | 6-10 (Burn 3%) | 4 | (S3) |
4500 | 562 | |
Shoots 4+ flames in a circular fashion from the whip that slow down until it makes a circle. Each flame lasts for 2s. Deals decent damage with 60 MAG, a Ruby 3 and a Bullet's Card 3. | ||||||||||||
Iron Chain | 3 | 20-40 | 15-20 | 40 | Physical | (SM1) |
5000 | 625 | ||||
Thunder Chain | 3 | 3-12 | 15-20 | 40 | Thunder | 130 | 1-66 | 5 | (MG2) |
5500 | 687 | |
5+ thunder bolts will rapidly shoot down on an angle towards the target, doing high damage. | ||||||||||||
Ice Chain | 4 | 4-13 | 15-20 | 40 | Ice | 90 | 30-40 (Slow 20%) | 5 | (SM4) |
6000 | 750 | |
Same as the Ice Whip 2, only the delay is shorter, allowing more chances on slowing down an individual enemy. | ||||||||||||
Thorn Chain | 4 | 4-14 | 15-20 | 40 | Physical | 120 | 18-22 | 15 | (D1) |
6500 | 812 | |
Same as the Thorn Whip 2, except it shoots 15+ needles in an arc pointing towards the enemy. In addition, the needles are also denser. As a result, fewer needles will miss. | ||||||||||||
Poison Chain | 4 | 4-15 | 15-20 | 40 | Poison | 180 | 2-2 (3.0s) | 5 | (D3) |
7000 | 875 | |
Same as the Poison Whip 2, but with an enhanced poison power and the poison clouds appear together at once. As usual, it can be very useful when used with the Hit and Run strategy. | ||||||||||||
Explosion Chain | 4 | 4-16 | 15-20 | 40 | Fire | 220 | 60-80 | 3 | (D6) |
7500 | 937 | |
Same as the Explosion Whip 2, but will explode as a ring instead of as ovals. |
Icon | Weapon | LV | AT | AGI | Range | Type | MP | Bonus AT | BPC | Dropped by | Buy | Sell |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Stone Flail | 5 | 5-17 | 15-20 | 40 | Physical | 60 | 32-52 | 3 | (D8) |
8000 | 1000 | |
Releases 3+ far higher-powered pellets onto the enemies. If the Whipper has a lot of bullets (high DEX), the pellets spread out and can fly across the entire screen. In ver8.4, this weapon was called "Stone Fureiru", where "Fureiru" actually means "Flail" in Japanese. This was changed to "Flail" in ver8.5. | ||||||||||||
Freeze Whip | 5 | 5-18 | 15-20 | 40 | Freeze | 60 | 3-5 (0.1s) | 1 | (Resort) | 8500/ 85000 |
1062 | |
Resort weapon and only Type Freeze whip in the game. Releases 1+ snowflake above the enemy and falls down onto it, freezing it. When there are multiple snowflakes from increased bullets, they come one after another. Can keep enemies without 100% Freeze immunity frozen indefinitely with 60 MAG and lots of DEX. This is the only MP whip which does not accept Bullet's Card, as it only has 1 initial bullet. | ||||||||||||
Fire Flail | 5 | 5-18 | 15-20 | 40 | Fire | 80 | 8-15 (Burn 3%) | 4 | (CV5) |
8500 | 1062 | |
Releases 4+ flames in a circular fashion, forming a bigger ring than the Fire Chain 3. The flames last for 6s, much longer than the ones produced by the Fire Chain 3. | ||||||||||||
Iron Flail | 5 | 40-80 | 15-20 | 40 | Physical | (SF2) |
9000 | 1125 | ||||
Thunder Flail | 5 | 5-20 | 15-20 | 40 | Thunder | 150 | 1-99 | 5 | (SF4) |
9500 | 1187 | |
Produces 5+ lasers which are directed towards the targeted enemy upon full MP. | ||||||||||||
Ice Flail | 6 | 6-21 | 15-20 | 40 | Ice | 120 | 45-60 (Slow 20%) | 5 | (SF6) |
10000 | 1250 | |
Shoots 5+ ice-arrows in a circular formation which can slide on the ground. Unlike previous Ice whips, it covers the ground on both sides of the enemy and can reliably slow the main target. | ||||||||||||
Thorn Flail | 6 | 6-22 | 15-20 | 40 | Physical | 160 | 18-22 | 45 | (SF8) |
11000 | 1375 | |
Same as the Thorn Chain 4, except it shoots 45+ tiny needles in a denser arc pointing towards the enemy. With 160 MAG, a Bullet's Card 6 and Quick's Card 5, it has the potential to decimate enemies with ease, however following this build will leave the Whipper not being that great at all with most other weapons, and even with this weapon, the Whipper will still need to get to at least LV 81 to unleash its full potential. | ||||||||||||
Poison Flail | 6 | 6-23 | 15-20 | 40 | Poison | 240 | 4-5 (4.0s) | 5 | (B4) |
12000 | 1500 | |
Releases 5+ poison clouds in a similar fashion as the Poison Whip 2 upon magical activation, with much stronger poison damage. | ||||||||||||
Explosion Flail | 6 | 6-24 | 15-20 | 40 | Fire | 360 | 120-160 | 3 | (F6) |
13000 | 1625 | |
Essentially the same as the Explosion Chain 4, but deals higher damage and explodes with spike projectiles. It has great damage potential with high DEX and MAG. When the weapon was released, there were no visible projectiles in the explosion. This was quickly fixed. |
Icon | Weapon | LV | AT | AGI | Range | Type | MP | Bonus AT | BPC | Dropped by | Buy | Sell |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Morning Star | 7 | 100-200 | 15-20 | 40 | Physical | (H4) |
15000 | 1875 | ||||
Has the highest AT of all whips and second highest AT of all other melee weapons in the game, tied with Long GreatSword 8. Unlike previous whips without a magical attack, it is not "Iron" and is before the "Stone" whip. | ||||||||||||
Stone Morning Star | 7 | 7-26 | 15-20 | 40 | Physical | 70 | 60-110 | 3 | (H5) |
16000 | 2000 | |
This weapon is abbreviated as "Stone ms" in the game. It releases 3+ pellets upon magical activation. Unlike its former counterparts, which have their pellets spread out, this one has its pellets clumped together, which increases the damage against single enemies significantly. Before ver16.0, this weapon was bought for $15000 and sold for $1875. | ||||||||||||
Fire Morning Star | 7 | 7-27 | 15-20 | 40 | Fire | 90 | 8-15 (Burn 3%) | 4 | (IF2) |
17000 | 2125 | |
This weapon is abbreviated as "Fire ms" in the game. Essentially an upgraded Fire Chain 3, which releases 4+ blazes with the same circular pattern, but the blazes travel further due to reduced deceleration. In addition, the blazes deal splash damage, giving the weapon better potential against large groups of enemies. The blazes last for 2s. | ||||||||||||
Thunder Morning Star | 7 | 7-28 | 15-20 | 40 | Thunder | 170 | 1-222 | 5 | (CV7) |
18000 | 2250 | |
This weapon is abbreviated as "Thunder ms" in the game. Essentially an upgraded Thunder Flail 5, which releases 5+ sparks with a slight delay between each spark. | ||||||||||||
Ice Morning Star | 8 | 8-29 | 15-20 | 40 | Ice | 120 | 90-120 (Slow 25%) | 5 | (CV8) |
19000 | 2375 | |
This weapon is abbreviated as "Ice ms" in the game. In the web version of SR, it releases 5+ one arrows in a straight line that slides on ground. In the mobile version of SR, the one arrows are clumped up into groups instead. | ||||||||||||
Thorn Morning Star | 8 | 8-30 | 15-20 | 40 | Physical | 160 | 18-22 | 90 | (H7) |
20000 | 2500 | |
This weapon is abbreviated as "Thorn ms" in the game. A direct upgrade from Thorn Flail 6 which release twice the needles at much greater densities for the same MP cost. | ||||||||||||
Poison Morning Star | 8 | 8-31 | 15-20 | 40 | Poison | 300 | 9-9 (5s) | 5 | (H8) |
21000 | 2625 | |
This weapon is abbreviated as "Poison ms" in the game. Essentially an upgraded Poison Flail 6, releasing 5+ clouds in a similar way as the Poison Chain 4. In addition, the clouds can poison multiple enemies. This weapon has the highest base poison length, dealing base 2250 damage just by poison. | ||||||||||||
Explosion Morning Star | 8 | 8-32 | 15-20 | 40 | Fire | 500 | 360-480 | 3 | (HG) |
22000 | 2750 | |
This weapon is abbreviated as "Explosion ms" in the game. Essentially an upgraded Explosion Flail 6, with higher damage and releasing longer spikes as magical projectiles. |
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