Jewels are compo items found in Stick Ranger. There are 8 types of jewels in total. Jewels are not restricted to weapon classes like most other compo items; rather, they are restricted to one of five elemental types. A jewel can only be attached to a weapon with the corresponding elemental type.
Selling jewels at the Shops gives players $250 per level, except for the diamonds: both level 1 and level 2 gives $500. Below is a list of the different kinds of jewels and their effects.
List of all jewels[]
Emerald
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
Level 1 | Add 0-1 poison damage | Red Big Skull Dragon (Grassland 3) | 2000 | 250 |
Level 2 | Add 1-1 poison damage | Green Roundhead Walker (Seaside 1) | 4000 | 500 |
Level 3 | Add 1-2 poison damage | Green Gel Wheel (Mist Grove 3) | 6000 | 750 |
Level 4 | Add 2-2 poison damage | Cyan Fairy Bat (Beach 2) | 8000 | 1000 |
Level 5 | Add 2-3 poison damage | Orange Castle Snake (Snowfield 7) | 10000 | 1250 |
Level 6 | Add 3-3 poison damage | Green Big Diamond Tree (Hell 2) | - | 1500 |
Level 7 | Add 3-4 poison damage | Green Box Wheel (Hell 7) | - | 1750 |
Composition restriction: weapons with type poison
Ruby
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
Level 1 | Add 1-2 fire damage | Green Skull Dragon (Grassland 3) | 2000 | 250 |
Level 2 | Add 3-4 fire damage | Orange Skull Stickman (Cavern 3) | 4000 | 500 |
Level 3 | Add 5-6 fire damage | Yellow Roundhead Bat (Mist Grove 2) | 6000 | 750 |
Level 4 | Add 6-9 fire damage | Orange Skull Spider (Beach 1) | 8000 | 1000 |
Level 5 | Add 8-12 fire damage | Grey Big X Walker (Mountain 2) | 10000 | 1250 |
Level 6 | Add 10-15 fire damage | Orange Triangle Stickman (Hell 1) | - | 1500 |
Level 7 | Add 15-20 fire damage | Grey Big Diamond Germ (Hell 8) | - | 1750 |
Composition restriction: weapons with type Fire
Sapphire
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
Level 1 | Add 3-5 ice damage | Green Smiley Snake (Grassland 3) | 2000 | 250 |
Level 2 | Add 6-10 ice damage | Purple Skull Bat (Cavern 2) | 4000 | 500 |
Level 3 | Add 9-15 ice damage | Olive Roundhead Stickman (Mist Grove 3) | 6000 | 750 |
Level 4 | Add 12-20 ice damage | White Big Vampire Fish (Beach 1) | 8000 | 1000 |
Level 5 | Add 15-25 ice damage | Blue Diamond Mushroom (Snowfield 7) | 10000 | 1250 |
Level 6 | Add 18-30 ice damage | White Triangle Germ (Hell 2) | - | 1500 |
Level 7 | Add 21-35 ice damage | Cyan Triangle Snake (Hell 8) | - | 1750 |
Composition restriction: weapons with type Ice
Topaz
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
Level 1 | Add 0-4 thunder damage | Green Skull Bat (Grassland 3) | 2000 | 250 |
Level 2 | Add 0-9 thunder damage | Yellow Skull Fish (Cavern 1) Yellow Smiley Fish (Cavern 2) Yellow Fairy Fish (Cavern 3) |
4000 | 500 |
Level 3 | Add 0-15 thunder damage | Olive Star Mushroom (Mist Grove 3) | 6000 | 750 |
Level 4 | Add 0-22 thunder damage | Olive Gel Dragon (Beach 1) | 8000 | 1000 |
Level 5 | Add 0-30 thunder damage | Red Roundhead Copter (Mountain 2) | 10000 | 1250 |
Level 6 | Add 0-39 thunder damage | Yellow Big Coconut Snake (Hell 2) | - | 1500 |
Level 7 | Add 0-49 thunder damage | Yellow Big Box Wheel (Hell 7) | - | 1750 |
Composition restriction: weapons with type Thunder
Peridot
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
Level 1 | +1s Poison Length | Blue Fairy Snake (Grassland 4) | 2000 | 250 |
Level 2 | +2s Poison Length | Green Cap Snake (Cavern 1) | 4000 | 500 |
Level 3 | +3s Poison Length | Green Gel Bat (Mist Grove 1) | 6000 | 750 |
Level 4 | +4s Poison Length | Orange Boss Vampire Eel (Beach 2) | 8000 | 1000 |
Level 5 | +5s Poison Length | Red Boss Roundhead Copter (Mountain 2) | 10000 | 1250 |
Level 6 | +6s Poison Length | Green Big Diamond Tree (Hell 2) | - | 1500 |
Level 7 | +7s Poison Length | Brown Big Box Wheel (Hell 7) | - | 1750 |
Composition restriction: weapons with type Poison
Garnet
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
Level 1 | +0.4s Fire Length | Red Fairy Snake (Grassland 4) | 2000 | 250 |
Level 2 | +0.6s Fire Length | Orange Skull Bat (Cavern 3) | 4000 | 500 |
Level 3 | +0.8s Fire Length | Yellow Roundhead Dragon (Mist Grove 2) | 6000 | 750 |
Level 4 | +1.1s Fire Length | Orange Boss Vampire Eel (Beach 2) | 8000 | 1000 |
Level 5 | +1.4s Fire Length | Grey Castle Stickman (Mountain 2) | 10000 | 1250 |
Level 6 | +1.7s Fire Length | Grey Triangle Walker (Hell 1) | - | 1500 |
Level 7 | +2.0s Fire Length | Grey Big Diamond Germ (Hell 8) | - | 1750 |
Composition restriction: weapons with type Fire
Note: For the Flame Sword, Flame Sabel, Inferno, and the Hell Fire the Garnet allows the flames to go further.
Aquamarine
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
Level 1 | +5% Cold effect | Grey X Walker (Grassland 4) | 2000 | 250 |
Level 2 | +10% Cold effect | Pink Fairy Bat (Cavern 2) | 4000 | 500 |
Level 3 | +15% Cold effect | White Roundhead Tree (Mist Grove 1) | 6000 | 750 |
Level 4 | +20% Cold effect | Blue Fairy Dragon (Beach 2) | 8000 | 1000 |
Level 5 | +25% Cold effect | White Big Vampire Snake (Snowfield 7) | 10000 | 1250 |
Level 6 | +30% Cold effect | White Triangle Germ (Hell 2) | - | 1500 |
Level 7 | +35% Cold effect | Pink Boss Triangle Snake (Hell 8) | - | 1750 |
Composition restriction: weapons with type Ice
Note: Increases the Slow percentage, which improves the slowing effect.
Diamond
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
Level 1 | +0.1s Freeze Length | White Skull Stickman (Castle Gate) | 4000 | 500 |
Level 2 | +0.2s Freeze Length | White Boss Smiley Walker (Cavern 1) | 4000 | 500 |
Level 3 | +0.3s Freeze Length | White Roundhead Mushroom (Mist Grove 1) | 6000 | 750 |
Level 4 | +0.4s Freeze Length | White Vampire Eel (Beach 2) | 8000 | 1000 |
Level 5 | +0.5s Freeze Length | White Boss Castle Snake (Snowfield 7) | 10000 | 1250 |
Level 6 | +0.6s Freeze Length | White Triangle Stickman (Hell 1) | - | 1500 |
Level 7 | +0.7s Freeze Length | Red Boss Box Wheel (Hell 7) | - | 1750 |
Composition restriction: weapons with type Freeze
Note: This jewel has doubled buying and selling price of other jewels at LV 1 but at normal prices at other levels. A theory behind this states that they were going to be higher cost than other jewels, but was never implemented for some reason.
Trivia[]
- While most jewels will be dropped by enemies of varying colors, so far only White enemies will drop Diamonds (with one exception).
- Though the head colors of the enemies that drop Garnets vary, all of them have either red or some orange as their body colors if not as their head colors- the colors usually used to represent fire-type attacks.
- Most of the rest of the Jewels do have at least some instances of being dropped by enemies that match the colors commonly used to represent their respective elemental attacks with either their head or body color, however each have some enemies that break the pattern.
External links[]
- Article about jewels at the Japanese Stick Ranger Wiki. If you cannot read Japanese, you might want to visit the Google Translation instead.
|