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Jewels are compo items found in Stick Ranger. There are 8 types of jewels in total. Jewels are not restricted to weapon classes like most other compo items; rather, they are restricted to one of five elemental types. A jewel can only be attached to a weapon with the corresponding elemental type.

Selling jewels at the Shops gives players $250 per level, except for the diamonds: both level 1 and level 2 gives $500. Below is a list of the different kinds of jewels and their effects.

List of all jewels[]

Emerald Emerald

Level Effect Dropped by Cost for
buying
Profit for
selling
Level 1 Add 0-1 poison damage Red Big Skull Dragon (Grassland 3) 2000 250
Level 2 Add 1-1 poison damage Green Roundhead Walker (Seaside 1) 4000 500
Level 3 Add 1-2 poison damage Green Gel Wheel (Mist Grove 3) 6000 750
Level 4 Add 2-2 poison damage Cyan Fairy Bat (Beach 2) 8000 1000
Level 5 Add 2-3 poison damage Orange Castle Snake (Snowfield 7) 10000 1250
Level 6 Add 3-3 poison damage Green Big Diamond Tree (Hell 2) - 1500
Level 7 Add 3-4 poison damage Green Box Wheel (Hell 7) - 1750

Composition restriction: weapons with type poison

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Ruby Ruby

Level Effect Dropped by Cost for
buying
Profit for
selling
Level 1 Add 1-2 fire damage Green Skull Dragon (Grassland 3) 2000 250
Level 2 Add 3-4 fire damage Orange Skull Stickman (Cavern 3) 4000 500
Level 3 Add 5-6 fire damage Yellow Roundhead Bat (Mist Grove 2) 6000 750
Level 4 Add 6-9 fire damage Orange Skull Spider (Beach 1) 8000 1000
Level 5 Add 8-12 fire damage Grey Big X Walker (Mountain 2) 10000 1250
Level 6 Add 10-15 fire damage Orange Triangle Stickman (Hell 1) - 1500
Level 7 Add 15-20 fire damage Grey Big Diamond Germ (Hell 8) - 1750

Composition restriction: weapons with type Fire

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Sapphire Sapphire

Level Effect Dropped by Cost for
buying
Profit for
selling
Level 1 Add 3-5 ice damage Green Smiley Snake (Grassland 3) 2000 250
Level 2 Add 6-10 ice damage Purple Skull Bat (Cavern 2) 4000 500
Level 3 Add 9-15 ice damage Olive Roundhead Stickman (Mist Grove 3) 6000 750
Level 4 Add 12-20 ice damage White Big Vampire Fish (Beach 1) 8000 1000
Level 5 Add 15-25 ice damage Blue Diamond Mushroom (Snowfield 7) 10000 1250
Level 6 Add 18-30 ice damage White Triangle Germ (Hell 2) - 1500
Level 7 Add 21-35 ice damage Cyan Triangle Snake (Hell 8) - 1750

Composition restriction: weapons with type Ice

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Topaz Topaz

Level Effect Dropped by Cost for
buying
Profit for
selling
Level 1 Add 0-4 thunder damage Green Skull Bat (Grassland 3) 2000 250
Level 2 Add 0-9 thunder damage Yellow Skull Fish (Cavern 1)
Yellow Smiley Fish (Cavern 2)
Yellow Fairy Fish (Cavern 3)
4000 500
Level 3 Add 0-15 thunder damage Olive Star Mushroom (Mist Grove 3) 6000 750
Level 4 Add 0-22 thunder damage Olive Gel Dragon (Beach 1) 8000 1000
Level 5 Add 0-30 thunder damage Red Roundhead Copter (Mountain 2) 10000 1250
Level 6 Add 0-39 thunder damage Yellow Big Coconut Snake (Hell 2) - 1500
Level 7 Add 0-49 thunder damage Yellow Big Box Wheel (Hell 7) - 1750

Composition restriction: weapons with type Thunder

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Peridot Peridot

Level Effect Dropped by Cost for
buying
Profit for
selling
Level 1 +1s Poison Length Blue Fairy Snake (Grassland 4) 2000 250
Level 2 +2s Poison Length Green Cap Snake (Cavern 1) 4000 500
Level 3 +3s Poison Length Green Gel Bat (Mist Grove 1) 6000 750
Level 4 +4s Poison Length Orange Boss Vampire Eel (Beach 2) 8000 1000
Level 5 +5s Poison Length Red Boss Roundhead Copter (Mountain 2) 10000 1250
Level 6 +6s Poison Length Green Big Diamond Tree (Hell 2) - 1500
Level 7 +7s Poison Length Brown Big Box Wheel (Hell 7) - 1750

Composition restriction: weapons with type Poison

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Comparison Flame Sword with Garnet 2

Left: Flame Sword without compo items. Right: Flame Sword with Garnet 2.

Garnet Garnet

Level Effect Dropped by Cost for
buying
Profit for
selling
Level 1 +0.4s Fire Length Red Fairy Snake (Grassland 4) 2000 250
Level 2 +0.6s Fire Length Orange Skull Bat (Cavern 3) 4000 500
Level 3 +0.8s Fire Length Yellow Roundhead Dragon (Mist Grove 2) 6000 750
Level 4 +1.1s Fire Length Orange Boss Vampire Eel (Beach 2) 8000 1000
Level 5 +1.4s Fire Length Grey Castle Stickman (Mountain 2) 10000 1250
Level 6 +1.7s Fire Length Grey Triangle Walker (Hell 1) - 1500
Level 7 +2.0s Fire Length Grey Big Diamond Germ (Hell 8) - 1750

Composition restriction: weapons with type Fire

Note: For the Flame Sword, Flame Sabel, Inferno, and the Hell Fire the Garnet allows the flames to go further.

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Aquamarine Aquamarine

Level Effect Dropped by Cost for
buying
Profit for
selling
Level 1 +5% Cold effect Grey X Walker (Grassland 4) 2000 250
Level 2 +10% Cold effect Pink Fairy Bat (Cavern 2) 4000 500
Level 3 +15% Cold effect White Roundhead Tree (Mist Grove 1) 6000 750
Level 4 +20% Cold effect Blue Fairy Dragon (Beach 2) 8000 1000
Level 5 +25% Cold effect White Big Vampire Snake (Snowfield 7) 10000 1250
Level 6 +30% Cold effect White Triangle Germ (Hell 2) - 1500
Level 7 +35% Cold effect Pink Boss Triangle Snake (Hell 8) - 1750

Composition restriction: weapons with type Ice

Note: Increases the Slow percentage, which improves the slowing effect.

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Diamond Diamond

Level Effect Dropped by Cost for
buying
Profit for
selling
Level 1 +0.1s Freeze Length White Skull Stickman (Castle Gate) 4000 500
Level 2 +0.2s Freeze Length White Boss Smiley Walker (Cavern 1) 4000 500
Level 3 +0.3s Freeze Length White Roundhead Mushroom (Mist Grove 1) 6000 750
Level 4 +0.4s Freeze Length White Vampire Eel (Beach 2) 8000 1000
Level 5 +0.5s Freeze Length White Boss Castle Snake (Snowfield 7) 10000 1250
Level 6 +0.6s Freeze Length White Triangle Stickman (Hell 1) - 1500
Level 7 +0.7s Freeze Length Red Boss Box Wheel (Hell 7) - 1750

Composition restriction: weapons with type Freeze

Note: This jewel has doubled buying and selling price of other jewels at LV 1 but at normal prices at other levels. A theory behind this states that they were going to be higher cost than other jewels, but was never implemented for some reason.

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Trivia[]

  • While most jewels will be dropped by enemies of varying colors, so far only White enemies will drop Diamonds (with one exception).
    • Though the head colors of the enemies that drop Garnets vary, all of them have either red or some orange as their body colors if not as their head colors- the colors usually used to represent fire-type attacks.
    • Most of the rest of the Jewels do have at least some instances of being dropped by enemies that match the colors commonly used to represent their respective elemental attacks with either their head or body color, however each have some enemies that break the pattern.

External links[]

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