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"Archer" redirects here. For the Stick Ranger equivalent of this class, see Sniper (Stick Ranger).

The Sniper (or Archer in the app edition) is a class in the game Monster Box. Snipers attacks with the bow and arrow (at a constant rate of 30 frames per attack), resembling the Triple Shot's attack in Stick Ranger.

Upgrades[]

  • MBSniperATAT: The AT that is dealt to monsters by the arrow. Starts at 10 and each LV increases AT by 5. Costs $(50(n+1)) for the nth upgrade.
  • MBSniperArrowsArrows: The number of arrows fired each shot. Starts at 1 and each LV gives an extra arrow. Costs $(1000n) for the nth upgrade.
  • MBSniperRangeRange: Increases the range that the sniper can attack. Starts at 120 and each LV increases the range by 10. Costs $(100n) for the nth upgrade.
  • MBSniperPierceCPierce Chance: Gives each arrow a chance to pierce the hit enemy and possily hit another (Chances are independent; in the same shot, some may pierce while some may not). At chances higher than 100%, all arrows pierce the first enemy and has a chance to pierce another time. Starts at 0% and each LV increases the chance by 50%. Costs $(500n) for the nth upgrade.
  • MBSniperPierceATPierce Damage: When an arrow pierces, the arrow damage is increased by the specified percentage. For example at 20%, an arrow with an initial AT of 30 will deal 36 AT after the first pierce (30×(1+0.2)=36) and 42 AT after the second pierce (30×(1+0.2×2)=42). Starts at 0% and each LV increases it by 10%. Costs $(500n) for the nth upgrade.

Strengths[]

With its huge range, the Sniper is perfect for taking down flying Yatsuhashi. Higher level snipers can take them down with one salvo. However, when the stage is covered with monsters, Snipers will often target something closer than the Yatsuhashi.

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