Dan-Ball Wiki
Advertisement
Stick Ranger 2 Area Navigation
Cave 2 Cave 3 Cave 4
Current Area
Village (Stick Ranger 2)Cave 1Cave 2Cave 3Cave 4Central CavityTerraced CaveSky GardenSky Garden 2Sky Garden 3Upper CaveTerraceLimestone Cave 1Limestone Cave 2Limestone Cave 3Limestone Cave 4SR2 Area Map
List of Areas:
Village Cave 1 Cave 2 Cave 3 Cave 4 Central Cavity
Terraced Cave Sky Garden Sky Garden 2 Sky Garden 3 Upper Cave Terrace
Limestone Cave 1 Limestone Cave 2 Limestone Cave 3 Limestone Cave 4

Cave 3 is an area in Stick Ranger 2.

Stage Appearance[]

SR2 Cave 3

Features[]

  • Landing on the lower right section where the statue and the gate is located causes 20 White Skull Bats to spawn from spawn area 5. Defeating all 20 White Skull Bats will cause a White Big Skull Bat to spawn from spawn area 6. Regardless of whether the White Big Skull Bat is defeated, any future entry into Cave 3 will spawn the White Big Skull Bat immediately at spawn area 6 immediately and the 20 White Skull Bats will no longer spawn again.
  • Defeating the White Big Skull Bat from spawn area 6 frees the 3rd stickman from the statue and unlocks the gate blocking access to Cave 4.

Stats[]

  • Monster respawn rate: 1% chance per frame
  • Gold Marks: 6
  • Cost for returning to village: 3 gold

Clear Bonus[]

There are 4 possible cases when the player is awarded with the Clear Bonus in this area, with all except Case 4 being only possible with a team of 2 stickmen:

  • Case 1: The player defeats all 61 non-Bat monsters before triggering the White Skull Bat spawn.
  • Case 2: The player triggered the White Skull Bat spawn and then defeated all 81 monsters, causing the Clear Bonus to be given at the same time the White Big Skull Bat spawns.
  • Case 3: The player defeated the 20 White Skull Bats causing the White Big Skull Bat to spawn, then clears all 82 monsters in the area.
  • Case 4: The player revisits Cave 3 with 3 or more stickmen, and defeats the White Big Skull Bat and the other 61 monsters (total 62).
Character Count 2 3 4
Clear Bonus (Case 1, CB x1.0) 62 (31×2) N/A N/A
Clear Bonus (Case 2, CB x1.0) 82 (41×2) N/A N/A
Clear Bonus (Case 3, CB x1.0) 82 (41×2) N/A N/A
Clear Bonus (Case 4, CB x1.0) N/A 63 (21×3) 64 (16×4)

Medals[]

  • SR2 Medal 01Stage clear within 60 sec: Defeat all monsters in Cave 3 within 60 seconds after entering Cave 3.
  • SR2 Medal 03Defeat Dark Green Slime with a physical attack: Defeat all 20 Black Gels with attacks of ATR Physical only. Any non-Physical attacks taken by any Black Gel locks players out of the Medal until their next entry into Cave 3.
  • SR2 Medal 10Defeat only Pink Tree Head: Defeat all 3 Pink Roundhead Trees without defeating any of the Blue Roundhead Trees in the same area.
  • SR2 Medal 11Defeat boss unhurt: Defeat the White Big Skull Bat while all stickmen have maximum HP (undamaged).
  • SR2 Medal 12Came from upper layer: Enter Cave 3 by falling through the abyss from Sky Garden 2.
  • Completion Reward: Elf AmuletElf Amulet

Monsters[]

The spawn areas for monsters in Cave 3 are as follows:

SR2 Cave 3 Spawnpoints

Monster Count
Monsters Green Droplet (C3) Cyan Droplet Blue Roundhead Tree (SR2) Pink Roundhead Tree Black Gel White Big Skull Bat White Skull Bat (SR2)
Spawn Area 1 3/15 0 0 0 0 0 0
Spawn Area 2 0 3/15 0 0 0 0 0
Spawn Area 3 0 0 8/8 1/3 0 0 0
Spawn Area 4 0 0 0 0 10/20 0 0
Spawn Area 5 0 0 0 0 0 0 20/20¤
Spawn Area 6 0 0 0 0 0 1/1# 0
Total 15 15 8 3 20 1 20
  • Monster counts are in the form X/Y, where X is the initial amount on screen as well as the maximum amount of monsters from this spawn area that can coexist on screen, and Y is the total amount of monsters the spawn area can spawn (including the initial ones).
  • Monsters with counts marked with a ¤ only spawns if any character enters area T1 in the lower right and the player has only 2 stickmen in their team. These monsters are not required for the Clear Bonus.
  • Monsters with counts marked with a # only spawns if a team of 2 stickmen has defeated the monsters from ¤ or if a team with 3 or more stickmen entera this area . These monsters are not required for the Clear Bonus for a team of 2 stickmen.
Advertisement